skill trees look like from a kids game, to small, simpleįingers crossed, I am hopeful still. Originally posted by ^7ja^1co:There is still a lot to work on, I saw some footage from alpha: At high level you can just sit there and watch as the enemies encircle you but deal 0 damage to you because you block nearly everything. I think I saw someone say how warrior was much weaker that sorceror and that's quite half true because the warrior can soak much more damage thanks to an incredible block recovery. Though nothing of this is explained in gameįor more info you can consult jarulf's guide it's not just the starting stats that are different, it's rather the hidden stats like attack speed and melee damage scaling and blocking (warrior is best character for blocking) that makes the difference. For the rogue melee damage scales with dexterity.Īnd the list goes on. For magic warrior only gets 1 point per magic, sorceror gets 3.įor warrior and sorceror melee damage scales with strength. Vitality points give 3 health to warrior, but only 1 to the sorceror. Actually the attack speed only depends on the class you play and whether the item has a "of swiftness" or "of haste" attribute. The warrior has the highest attack speed on most weapons.
The sorceror has a much higher casting speed - the warrior has the lowest.