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Deus ex mankind divided takedowns
Deus ex mankind divided takedowns




Where every action you do or don t have consequences for the rest of the game. It gives you the best outcome story wise. It make a whole lot more noice.Īlso, Deus Ex has always been about non lethal. Of course lethal have higher detection range. :/ Don't let them lay around to be found. :\ Yes but, then the devs actually DIScourage non-lethal play by allowing unconscious enemies to be revived so quickly.

deus ex mankind divided takedowns deus ex mankind divided takedowns deus ex mankind divided takedowns

Honestly, its just another one of the subtle ways that the developers are encouraging a nonlethal playstyle, rather than creating equal rewards and allowing players to have their own fun. I still find it annoying that the detection radius for lethal takedowns is higher than nonlethal.






Deus ex mankind divided takedowns