
Where every action you do or don t have consequences for the rest of the game. It gives you the best outcome story wise. It make a whole lot more noice.Īlso, Deus Ex has always been about non lethal. Of course lethal have higher detection range. :/ Don't let them lay around to be found. :\ Yes but, then the devs actually DIScourage non-lethal play by allowing unconscious enemies to be revived so quickly.



Honestly, its just another one of the subtle ways that the developers are encouraging a nonlethal playstyle, rather than creating equal rewards and allowing players to have their own fun. I still find it annoying that the detection radius for lethal takedowns is higher than nonlethal.
